
About
Four-metre opaque jade water tile with fine curved silver ripple meshes; no shader animation. Dimensions 4.00 × 0.21 × 4.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Jade river surface tile (Moonsteel Convergence: MOBA collection)” asset in my project. Model: https://cdn.3dassets.dev/assets/2265/v1/model.glb Asset page: https://3dassets.dev/assets/moonsteel-convergence-jade-river-surface-07ce79ea Description: Four-metre opaque jade water tile with fine curved silver ripple meshes; no shader animation. - Dimensions (X × Y × Z): 4 × 0.206 × 4 metres - Triangles: 888 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2265/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Jade river surface tile (Moonsteel Convergence: MOBA collection)
Four-metre opaque jade water tile with fine curved silver ripple meshes; no shader animation.