
About
Two-post winding hoist with rope drum, banded ends, descending rope and seated lifting eye. Dimensions 1.24 × 2.00 × 0.65 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original medieval-inspired millwork. Static scenery with fitted parts; no milling simulation or engineering certification. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sack Hoist (Medieval Watermill and Granary)” asset in my project. Model: https://cdn.3dassets.dev/assets/31445/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-watermill-and-granary-sack-hoist-5024b4e7 Description: Two-post winding hoist with rope drum, banded ends, descending rope and seated lifting eye. - Dimensions (X × Y × Z): 1.24 × 1.995 × 0.65 metres - Triangles: 2.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31445/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sack Hoist (Medieval Watermill and Granary)
Two-post winding hoist with rope drum, banded ends, descending rope and seated lifting eye.