
About
Cradled spare arm segment standing vertically for maintenance. Dimensions 0.80 by 1.70 by 0.65 m (X by Y by Z). Origin at the ground centre; metres, +Y up, +Z forward. Frame palette: gunmetal, olive and orange accent, flat shaded. Static geometry; no rig, collision or navigation data. Original design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spare Limb Stand (Mech Robots and Battle Hangar)” asset in my project. Model: https://cdn.3dassets.dev/assets/26969/v1/model.glb Asset page: https://3dassets.dev/assets/mech-hangar-and-battle-frames-spare-limb-stand-9c9460c6 Description: Cradled spare arm segment standing vertically for maintenance. - Dimensions (X × Y × Z): 0.8 × 1.7 × 0.65 metres - Triangles: 96 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26969/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spare Limb Stand (Mech Robots and Battle Hangar)
Cradled spare arm segment standing vertically for maintenance.