
About
Ember is a squishy translucent jelly stress-ball character in clear coral orange, sitting at rest, settled on its own weight with a soft flat contact patch on the floor. Dense smooth body with dark glossy bean eyes, curved brows, a small mouth and pale cheek blushes that read through the jelly, plus a drawn-out flame tip and a wide grin. Dimensions 0.28 x 0.32 x 0.26 m (X x Y x Z). Metre units, +Y up, +Z forward, origin on the footprint at floor level. Static posed model, no rig, skeleton or soft-body data; the idle is a rigid bob of the whole body. The four states of this character ship as four separate posed models rather than one deforming mesh, because glTF carries no soft-body data. The flame tip is modelled into the body and does not move on its own. Rigid node-transform clips: bob. No skinning.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ember Jelly Character at Rest (Jelly Friends Playroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/27616/v1/model.glb Asset page: https://3dassets.dev/assets/jelly-friends-playroom-jelly-ember-b0bd440f Description: Free 3D jelly character stress ball, Ember, sitting at rest, settled on its own weight with a soft flat contact patch on the floor. Translucent clear coral orange squishy body with a drawn-out flame tip and a wide grin, game asset for a cute slime mascot. - Dimensions (X × Y × Z): 0.284 × 0.315 × 0.258 metres - Triangles: 8.8k - Animations: bob - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27616/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ember Jelly Character at Rest (Jelly Friends Playroom)
Free 3D jelly character stress ball, Ember, sitting at rest, settled on its own weight with a soft flat contact patch on the floor. Translucent clear coral orange squishy body with a drawn-out flame tip and a wide grin, game asset for a cute slime mascot.