
About
Boxy gusseted chalk bucket with thick soft walls, broad rectangular base, rolled rear closure with twin buckles and sewn front pocket. Original indoor climbing gym scenery. Metres, Y up, Z forward, ground-contact origin. Static scenery without climbing physics, route grading or safety certification.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Freestanding Chalk Bucket (Indoor Climbing and Bouldering Gym)” asset in my project. Model: https://cdn.3dassets.dev/assets/31546/v1/model.glb Asset page: https://3dassets.dev/assets/indoor-climbing-and-bouldering-gym-indoor-climbing-and-d99f6d41 Description: Boxy gusseted chalk bucket with thick soft walls, broad rectangular base, rolled rear closure with twin buckles and sewn front pocket. - Dimensions (X × Y × Z): 0.37 × 0.332 × 0.347 metres - Triangles: 5.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31546/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Freestanding Chalk Bucket (Indoor Climbing and Bouldering Gym)
Boxy gusseted chalk bucket with thick soft walls, broad rectangular base, rolled rear closure with twin buckles and sewn front pocket.