
About
Hollow-backed triangular frame volume with thick faceted perimeter and mounting flanges. Original indoor climbing gym scenery. Metres, Y up, Z forward, ground-contact origin. Static scenery without climbing physics, route grading or safety certification.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Triangular Climbing Volume (Indoor Climbing and Bouldering Gym)” asset in my project. Model: https://cdn.3dassets.dev/assets/31522/v1/model.glb Asset page: https://3dassets.dev/assets/indoor-climbing-and-bouldering-gym-indoor-climbing-and-5840e450 Description: Hollow-backed triangular frame volume with thick faceted perimeter and mounting flanges. - Dimensions (X × Y × Z): 0.93 × 0.775 × 0.358 metres - Triangles: 792 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31522/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Triangular Climbing Volume (Indoor Climbing and Bouldering Gym)
Hollow-backed triangular frame volume with thick faceted perimeter and mounting flanges.