
Loading model
About
A senior player skate: a dark composite boot with a red heel counter, a padded tongue, laced eyelets and a steel runner in a frame holder. Heel at the origin, toe toward +Z. Metre units, +Y up, the ice or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Player Skate (Ice Hockey Arena and Locker Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/33721/v1/model.glb Asset page: https://3dassets.dev/assets/ice-hockey-arena-and-locker-room-player-skate-1217cfdd Description: A senior player skate: a dark composite boot with a red heel counter, a padded tongue, laced eyelets and a steel runner in a frame holder. Heel at the origin, toe toward +Z. - Dimensions (X × Y × Z): 0.093 × 0.339 × 0.31 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33721/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Player Skate (Ice Hockey Arena and Locker Room)
A senior player skate: a dark composite boot with a red heel counter, a padded tongue, laced eyelets and a steel runner in a frame holder. Heel at the origin, toe toward +Z.