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About
A skin cross section at twenty times size on a base: muscle, fat lobules, dermis and a thin epidermis with three hairs standing clear. Overall 0.34 by 0.24 by 0.27 m (X by Y by Z). Metres, +Y up, front toward +Z, resting on y=0. Static geometry; each layer is a separate slab so the stack reads from the side. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Skin Block (Human Anatomy and Education Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38960/v1/model.glb Asset page: https://3dassets.dev/assets/human-anatomy-and-education-kit-skin-block-3ddb76c4 Description: A skin cross section at twenty times size on a base: muscle, fat lobules, dermis and a thin epidermis with three hairs standing clear. - Dimensions (X × Y × Z): 0.34 × 0.235 × 0.272 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38960/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Skin Block (Human Anatomy and Education Kit)
A skin cross section at twenty times size on a base: muscle, fat lobules, dermis and a thin epidermis with three hairs standing clear.