
About
A 0.48 m bedside nightstand: an 18 mm carcass on a recessed plinth with a named pivoted drawer on a pull rail, an open lower niche and a timber top with a cable stub. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: drawer-top. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bedside nightstand (Hotel and Resort Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/10375/v2/model.glb Asset page: https://3dassets.dev/assets/hotel-and-resort-operations-nightstand-65b5985a Description: A 0.48 m bedside nightstand: an 18 mm carcass on a recessed plinth with a named pivoted drawer on a pull rail, an open lower niche and a timber top with a cable stub. - Dimensions (X × Y × Z): 0.5 × 0.626 × 0.472 metres - Triangles: 824 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/10375/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Bedside nightstand (Hotel and Resort Operations)
A 0.48 m bedside nightstand: an 18 mm carcass on a recessed plinth with a named pivoted drawer on a pull rail, an open lower niche and a timber top with a cable stub.