3DAssets.dev
Loading model…

About

A 14 by 12 metre main entrance: a curved reception counter with a queue display, six rows of beam seating in two colour-coded zones, planters, a water cooler, vending machine, information board and wayfinding totems, with the glazed entrance line opening onto a covered ambulance canopy, bay markings and an arriving ambulance.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Reception And Waiting Hall (Hospital Wards and Clinic Operations)” asset in my project.

Model: https://cdn.3dassets.dev/assets/23664/v1/model.glb
Asset page: https://3dassets.dev/assets/hospital-wards-and-clinic-operations-reception-and-wai-b79fb7bf
Description: A 14 by 12 metre main entrance: a curved reception counter with a queue display, six rows of beam seating in two colour-coded zones, planters, a water cooler, vending machine, information board and wayfinding totems, with the glazed entrance line opening onto a covered...

- Dimensions (X × Y × Z): 14.15 × 4.17 × 21.775 metres
- Triangles: 12.1k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23664/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Reception And Waiting Hall (Hospital Wards and Clinic Operations)

A 14 by 12 metre main entrance: a curved reception counter with a queue display, six rows of beam seating in two colour-coded zones, planters, a water cooler, vending machine, information board and wayfinding totems, with the glazed entrance line opening onto a covered...

Download asset · 542.7 KB

More in Environments & Scenes

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Isolated curve, diagonal fork and slope connections. Static endpoint assertions cover water levels and both raised ledges.

@3dassets9.3k tris · 2 ↓
Sewer Connector Cases (Undercity Sewers and Thieves Den)

Sewer Connector Cases (Undercity Sewers and Thieves Den)

Separated three-way and four-way channel junction tests use matching four-metre tunnel bays; water level and raised ledges remain continuous at each join.

@3dassets3.8k tris · 2 ↓
Harbour square payload push (Hero Shooter Harbour Payload)

Harbour square payload push (Hero Shooter Harbour Payload)

A free hero shooter map scene in a stylized bright harbour town: a market square on a payload escort route, 32 m across. The payload cart stands on its lit track where it curves out of the market toward the spawn door in the back wall, passing the capture point ring in the...

@3dassets128k tris · 1 ↓
Afternoon Playroom (Jelly Friends Playroom)

Afternoon Playroom (Jelly Friends Playroom)

A sunlit oak playroom on a 6 by 4 m floor with two walls closed and a tall window behind. Three jelly friends rest together on the sage rug, two lie squashed by the trampoline, two stand stretched up at the swing, one has been pulled into two halves on the floor, one sits on...

@3dassets140k tris · 1 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 1 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 1 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 1 ↓
First Night Camp (Wilderness Survival Camp)

First Night Camp (Wilderness Survival Camp)

Composed first night camp with clear access paths and use-specific object placement. Static demonstration only.

@3dassets14.5k tris · 1 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 1 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 1 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 1 ↓
Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

A through station: a 4-6-0 and tender at the head of two carriages standing at the up platform, opposite platform, canopies, signal box, footbridge, semaphore signals, nameboard, water crane, lamps and platform traffic. Track modules chain on the 4 m grid and every vehicle...

@3dassets30.9k tris · 1 ↓

Similar assets

Curved reception desk (Office Lobby and Building Facilities)

Curved reception desk (Office Lobby and Building Facilities)

A curved reception desk swept on a 1.85 m radius through 86 degrees: a shaped counter body with a timber transaction top at 1.1 m, a working top at 750 mm, an illuminated accent reveal, recessed kick bands, timber return panels and an under-counter shelf.

@3dassets2.4k tris
Trade counter queue rail (Hardware Store and DIY Warehouse)

Trade counter queue rail (Hardware Store and DIY Warehouse)

A 2.4 m queue guidance rail: three weighted posts carrying two tubular rails with a swing gate at one end, setting out the waiting line at a trade counter.

@3dassets852 tris
Stepped service reception counter (Road Car Showroom Lineup)

Stepped service reception counter (Road Car Showroom Lineup)

Stepped service reception counter, an original generic design in a cohesive showroom palette.

@3dassets36 tris
Six-tyre display rack (Motorcycle Racing and Street Bikes)

Six-tyre display rack (Motorcycle Racing and Street Bikes)

Six-tyre display rack with original generic construction in a coordinated steel-blue paddock palette.

@3dassets1.2k tris
Front counter module 600 (Fast Food Counter and Drive-Thru)

Front counter module 600 (Fast Food Counter and Drive-Thru)

A 600 mm front counter module on the 900 mm counter grid: laminate customer fascia with an accent reveal, recessed kick, stainless bullnose top with a rear upstand, crew-side wire shelf and a bag rail on the top.

@3dassets1.2k tris
Front counter flap module (Fast Food Counter and Drive-Thru)Animated

Front counter flap module (Fast Food Counter and Drive-Thru)

A 600 mm counter module with a lift-up worktop flap and a half-height swing gate below it, so crew can cross the counter line.

@3dassets1.0k tris
Counter back shelf unit (Fast Food Counter and Drive-Thru)

Counter back shelf unit (Fast Food Counter and Drive-Thru)

A 1.2 m stainless back-counter bench on tubular legs with a wire undershelf and two overshelves on posts, sized to sit behind the counter run.

@3dassets1.3k tris
Eight-row main grandstand (Stock Car Oval Speedway)

Eight-row main grandstand (Stock Car Oval Speedway)

Eight-row main grandstand in an original colourful speedway family.

@3dassets1.7k tris
Curved counter end (Cafe, Bakery and Coffee Bar)

Curved counter end (Cafe, Bakery and Coffee Bar)

A 600 mm counter end whose customer-facing corner sweeps through a 400 mm quarter circle, with curved timber facing following the sweep and a stone top overhanging it.

@3dassets632 tris
Queue Display (Hospital Wards and Clinic Operations)

Queue Display (Hospital Wards and Clinic Operations)

Free-standing queue call display: a weighted disc base, a column and a twin-panel head showing the ticket number and desk number, with a coloured header band.

@3dassets184 tris
Waiting Bench Row Sun (Hospital Wards and Clinic Operations)

Waiting Bench Row Sun (Hospital Wards and Clinic Operations)

Four-place beam waiting bench in the amber department colour, for colour-coding a second waiting zone.

@3dassets556 tris
Counter display riser (Retail Store Fixtures and Mall)

Counter display riser (Retail Store Fixtures and Mall)

A three-level counter display riser in clear acrylic: chamfered steps with a lipped front edge and a slot for a price card at each level, 0.36 m wide.

@3dassets558 tris