
About
Open burgundy grimoire with shaped page blocks, curved ink lines and a central ribbon bookmark. Original static storybook model. Metres, +Y up, +Z forward; grounded origin. Embedded 256px palette textures where used. No rig or animation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Open ritual grimoire (Hollowwick Halloween)” asset in my project. Model: https://cdn.3dassets.dev/assets/21612/v1/model.glb Asset page: https://3dassets.dev/assets/hollowwick-halloween-open-ritual-grimoire-0fd9e423 Description: Open burgundy grimoire with shaped page blocks, curved ink lines and a central ribbon bookmark. - Dimensions (X × Y × Z): 0.92 × 0.205 × 0.55 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21612/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Open ritual grimoire (Hollowwick Halloween)
Open burgundy grimoire with shaped page blocks, curved ink lines and a central ribbon bookmark.