
About
Irregular cupped shell, scalloped lip, inner mantle and a small pearl; open display pose. Harbor & Tackle miniature art family. Metres, +Y up; grounded origin. Solid-color PBR materials, static geometry, no rig, collision or custom shader.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Open Oyster with Pearl (Fishing Harbour and Boats)” asset in my project. Model: https://cdn.3dassets.dev/assets/19591/v1/model.glb Asset page: https://3dassets.dev/assets/harbor-and-tackle-oyster-shell-2f7063f6 Description: Irregular cupped shell, scalloped lip, inner mantle and a small pearl; open display pose. - Dimensions (X × Y × Z): 0.252 × 0.348 × 0.534 metres - Triangles: 620 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19591/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Open Oyster with Pearl (Fishing Harbour and Boats)
Irregular cupped shell, scalloped lip, inner mantle and a small pearl; open display pose.