
About
Blower bench with thick timber seat, two projecting rolling arms, bolted feet and braced steel legs. Dimensions 1.79 × 0.73 × 1.10 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Glassblower Bench (Glassblowing Studio and Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/29586/v1/model.glb Asset page: https://3dassets.dev/assets/glassblowing-studio-and-gallery-glassblower-bench-42d95d6b Description: Blower bench with thick timber seat, two projecting rolling arms, bolted feet and braced steel legs. - Dimensions (X × Y × Z): 1.79 × 0.73 × 1.1 metres - Triangles: 5.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29586/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Glassblower Bench (Glassblowing Studio and Gallery)
Blower bench with thick timber seat, two projecting rolling arms, bolted feet and braced steel legs.