
About
Three-shelf color station with nine hollow jars for sorted glass color material. Dimensions 1.01 × 1.40 × 0.37 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Glass Color Rack (Glassblowing Studio and Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/29616/v1/model.glb Asset page: https://3dassets.dev/assets/glassblowing-studio-and-gallery-glass-color-rack-df9c5905 Description: Three-shelf color station with nine hollow jars for sorted glass color material. - Dimensions (X × Y × Z): 1.01 × 1.395 × 0.37 metres - Triangles: 9.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29616/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Glass Color Rack (Glassblowing Studio and Gallery)
Three-shelf color station with nine hollow jars for sorted glass color material.