
About
A lumpy 90 mm tuber revolved with coherent skin noise, dented and shouldered along its length, with five shallow dark eyes sunk into the skin. Overall 0.091 by 0.050 by 0.067 m (X by Y by Z). Metre units, +Y up, the display side toward +Z, resting on y=0. Unwashed maincrop size; sits on its flattest face. Static geometry; no rig, collision or navigation data. No brand marks or printed text.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Potato (Food, Fresh Produce and Groceries)” asset in my project. Model: https://cdn.3dassets.dev/assets/24350/v1/model.glb Asset page: https://3dassets.dev/assets/fresh-produce-and-groceries-potato-92f48b7f Description: A lumpy 90 mm tuber revolved with coherent skin noise, dented and shouldered along its length, with five shallow dark eyes sunk into the skin. - Dimensions (X × Y × Z): 0.091 × 0.05 × 0.067 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24350/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Potato (Food, Fresh Produce and Groceries)
A lumpy 90 mm tuber revolved with coherent skin noise, dented and shouldered along its length, with five shallow dark eyes sunk into the skin.