
About
A loose handful of twelve slim green beans, each swept along its own curve and lying across the others in a shallow heap. Overall 0.155 by 0.050 by 0.140 m (X by Y by Z). Metre units, +Y up, the display side toward +Z, resting on y=0. Beans of 90 to 118 mm; the heap covers about 160 by 110 mm and stands 40 mm tall. Static geometry; no rig, collision or navigation data. No brand marks or printed text.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Green Beans (Food, Fresh Produce and Groceries)” asset in my project. Model: https://cdn.3dassets.dev/assets/24383/v1/model.glb Asset page: https://3dassets.dev/assets/fresh-produce-and-groceries-green-beans-handful-b0d59d53 Description: A loose handful of twelve slim green beans, each swept along its own curve and lying across the others in a shallow heap. - Dimensions (X × Y × Z): 0.155 × 0.05 × 0.14 metres - Triangles: 2.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24383/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Green Beans (Food, Fresh Produce and Groceries)
A loose handful of twelve slim green beans, each swept along its own curve and lying across the others in a shallow heap.