
About
Original weathered survival cabinet. Nominal envelope 1.6m wide, 1m high, 0.7m deep; applied framing, handles or rails can extend beyond this. Construction: form cabinet; shape counter. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Inspection Counter (Fortified Compound Expansion)” asset in my project. Model: https://cdn.3dassets.dev/assets/27132/v1/model.glb Asset page: https://3dassets.dev/assets/fortified-compound-expansion-inspection-counter-e4119c3c Description: Inspection Counter: 1.6 × 1 × 0.7 m nominal survival cabinet assembly. - Dimensions (X × Y × Z): 1.6 × 1 × 0.725 metres - Triangles: 96 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27132/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Inspection Counter (Fortified Compound Expansion)
Inspection Counter: 1.6 × 1 × 0.7 m nominal survival cabinet assembly.