3DAssets.dev
Loading model…

About

A working fire station on a drill morning: a closed and roofed three bay hall built from the 4 m modules, the watch room and muster kit inside it, six appliances parked out on the forecourt with the ladder platform boom raised, a hydrant and hose run, a kit check laid out on the apron, and a road traffic collision set up for extrication in the drill yard under the tower.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Station Turnout (Fire and Emergency Services)” asset in my project.

Model: https://cdn.3dassets.dev/assets/29942/v1/model.glb
Asset page: https://3dassets.dev/assets/fire-and-emergency-services-station-turn-9a0dc357-starter-scene
Description: A working fire station on a drill morning: a closed and roofed three bay hall built from the 4 m modules, the watch room and muster kit inside it, six appliances parked out on the forecourt with the ladder platform boom raised, a hydrant and hose run, a kit check laid out on...

- Dimensions (X × Y × Z): 24.323 × 14.321 × 25.676 metres
- Triangles: 60.3k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29942/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Station Turnout (Fire and Emergency Services)

A working fire station on a drill morning: a closed and roofed three bay hall built from the 4 m modules, the watch room and muster kit inside it, six appliances parked out on the forecourt with the ladder platform boom raised, a hydrant and hose run, a kit check laid out on...

Download asset · 1.7 MB

More in Environments & Scenes

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 13 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 12 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 12 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 12 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 11 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 11 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 10 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 10 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 10 ↓
Aircraft Salvage Worksite (Diving and Underwater Salvage)

Aircraft Salvage Worksite (Diving and Underwater Salvage)

Explorable 21 metre seafloor crash site: broken transport aircraft, engine inspection, cargo recovery, sample bench, dive staging and perimeter search markers. Water is intentionally omitted for visibility. Static scene; floating recovery equipment requires application buoyancy.

@3dassets33.0k tris · 2 ↓
Harbour square payload push (Hero Shooter Harbour Payload)

Harbour square payload push (Hero Shooter Harbour Payload)

A free hero shooter map scene in a stylized bright harbour town: a market square on a payload escort route, 32 m across. The payload cart stands on its lit track where it curves out of the market toward the spawn door in the back wall, passing the capture point ring in the...

@3dassets128k tris · 2 ↓
Afternoon Playroom (Jelly Friends Playroom)

Afternoon Playroom (Jelly Friends Playroom)

A sunlit oak playroom on a 6 by 4 m floor with two walls closed and a tall window behind. Three jelly friends rest together on the sage rug, two lie squashed by the trampoline, two stand stretched up at the swing, one has been pulled into two halves on the floor, one sits on...

@3dassets140k tris · 2 ↓

Similar assets

Hall roof cladding bay, 6 m (Machine Shop and Factory Hall)

Hall roof cladding bay, 6 m (Machine Shop and Factory Hall)

Ribbed roof deck for one 6 m by 6 m bay, ported on all four edges so a roof tiles across the hall in either direction.

@3dassets144 tris · 1 ↓
Hall roof truss bay, 6 m (Machine Shop and Factory Hall)

Hall roof truss bay, 6 m (Machine Shop and Factory Hall)

Lattice roof truss spanning one 6 m bay: paired chord angles with a zigzag web and purlin seats, ported at each end so trusses run the length of the hall.

@3dassets228 tris · 1 ↓
Interior Work Bay (Space Station and Docking Bays)

Interior Work Bay (Space Station and Docking Bays)

A 7 m stretch of pressurised interior: six payload racks facing each other in two liveries, a glovebox, sleep station, exercise device and hygiene stall along the aft wall, a stowage bag wall, cable run and ventilation duct on the port wall, a laptop station, a foot...

@3dassets11.6k tris
Hall ridge skylight bay, 6 m (Machine Shop and Factory Hall)

Hall ridge skylight bay, 6 m (Machine Shop and Factory Hall)

Roof bay with a raised glazed rooflight on charcoal upstands, tiling on the same 6 m ports as the plain roof deck and lighting the shop floor below.

@3dassets204 tris · 1 ↓
Hall Roof Cladding Bay (Car Factory Production Line)

Hall Roof Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 by 8.5 m factory roof cladding bay in profiled steel deck, a modular industrial roof panel for a car factory game asset kit.

@3dassets240 tris · 3 ↓
Station manipulator arm (Space Station and Docking Bays)

Station manipulator arm (Space Station and Docking Bays)

An 11 m six-joint station manipulator posed mid-reach: a latching base platform with a grapple fixture, two blanketed booms with cable conduits, six named joint nodes, an elbow camera with work lights and a snare end effector.

@3dassets2.1k tris
Crew sleep station (Space Station and Docking Bays)

Crew sleep station (Space Station and Docking Bays)

A 2.05 m crew sleep station: a three-sided acoustic booth with a restrained sleeping bag and pillow, tether straps, a laptop on a swing arm, a reading light, wall stowage pockets and a folded privacy curtain.

@3dassets962 tris
Hall wall bay with high windows (Machine Shop and Factory Hall)

Hall wall bay with high windows (Machine Shop and Factory Hall)

Cladding bay with a 1.8 m glazed band under the eaves: charcoal mullions, sill and head, a concrete plinth and the same 6 m ports as the plain bay.

@3dassets300 tris
Hall personnel door bay (Machine Shop and Factory Hall)Animated

Hall personnel door bay (Machine Shop and Factory Hall)

Cladding bay with a 1.1 m by 2.25 m personnel door: a charcoal frame, a vision panel, a push bar and a leaf that swings out of the hall.

@3dassets264 tris
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 3 ↓
Station Roof Panel (Fire and Emergency Services)

Station Roof Panel (Fire and Emergency Services)

Four metre square station roof panel: a concrete deck with a membrane layer and two upstand ribs.

@3dassets48 tris
Three-stream recycling station (Downtown Office Interiors)Animated

Three-stream recycling station (Downtown Office Interiors)

A 1.02 m three-stream recycling station: a shared carcass with three internal bays and a moulded lid with round, slot and square apertures over accent aperture plates.

@3dassets1.4k tris