
About
Volumetric fencing glove with four closed rounded fingers, angled padded thumb, long cuff and wrist fastening. Dimensions 0.16 × 0.21 × 0.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original brushed aluminium, blue vinyl and white fencing fabric. Metres; static geometry, no animation or collision. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Glove (Fencing Club and Tournament Piste)” asset in my project. Model: https://cdn.3dassets.dev/assets/31229/v1/model.glb Asset page: https://3dassets.dev/assets/fencing-club-and-tournament-piste-glove-a2be6d06 Description: Volumetric fencing glove with four closed rounded fingers, angled padded thumb, long cuff and wrist fastening. - Dimensions (X × Y × Z): 0.156 × 0.21 × 0.06 metres - Triangles: 6.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31229/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Glove (Fencing Club and Tournament Piste)
Volumetric fencing glove with four closed rounded fingers, angled padded thumb, long cuff and wrist fastening.