
About
The dining room waste unit with its push flap swung inward, showing the waste aperture open. Dimensions 0.62 by 1.04 by 0.63 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Named pivoted nodes: waste-flap, liner-door. All signage geometry is blank and unbranded. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Waste unit, flap pushed in (Fast Food Counter and Drive-Thru)” asset in my project. Model: https://cdn.3dassets.dev/assets/16214/v1/model.glb Asset page: https://3dassets.dev/assets/fast-food-and-drive-thru-waste-unit-flap-open-a0885c2f Description: The dining room waste unit with its push flap swung inward, showing the waste aperture open. - Dimensions (X × Y × Z): 0.62 × 1.041 × 0.625 metres - Triangles: 778 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16214/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Waste unit, flap pushed in (Fast Food Counter and Drive-Thru)
The dining room waste unit with its push flap swung inward, showing the waste aperture open.