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About
The queue rail bay with the right-hand post added, so a run terminates with a post at each end. Dimensions 1.46 by 0.97 by 0.26 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Connectors: rail-left, rail-right (type queue-rail). All signage geometry is blank and unbranded. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Queue rail module, run end (Fast Food Counter and Drive-Thru)” asset in my project. Model: https://cdn.3dassets.dev/assets/16209/v1/model.glb Asset page: https://3dassets.dev/assets/fast-food-and-drive-thru-queue-rail-end-module-a784c84d Description: The queue rail bay with the right-hand post added, so a run terminates with a post at each end. - Dimensions (X × Y × Z): 1.46 × 0.968 × 0.26 metres - Triangles: 696 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16209/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Queue rail module, run end (Fast Food Counter and Drive-Thru)
The queue rail bay with the right-hand post added, so a run terminates with a post at each end.