
About
Open stone spillway with thick base, two raised channel walls, bronze support shoes and a shallow inset static water strip; channel ends remain open for placement. Dimensions 1.50 × 0.20 × 0.40 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fantasy music garden in pale limestone, cherry wood, patinated bronze and teal cloth. Static strings, water and mechanisms; no audio synthesis or operational tuning claim. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Channel Spillway (Enchanted Harp Garden and Music Sanctuary)” asset in my project. Model: https://cdn.3dassets.dev/assets/30437/v1/model.glb Asset page: https://3dassets.dev/assets/enchanted-harp-garden-and-music-sanctuary-channel-spil-ddc525af Description: Open stone spillway with thick base, two raised channel walls, bronze support shoes and a shallow inset static water strip; channel ends remain open for placement. - Dimensions (X × Y × Z): 1.5 × 0.2 × 0.4 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30437/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Channel Spillway (Enchanted Harp Garden and Music Sanctuary)
Open stone spillway with thick base, two raised channel walls, bronze support shoes and a shallow inset static water strip; channel ends remain open for placement.