
About
Two-metre paving panel with sixteen bevelled ochre and pale sandstone slabs on a solid backing. Dimensions 2.00 × 0.13 × 2.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fantasy ochre plaster, cedar, indigo cloth and patinated brass. Static fabric, mechanisms and fire; no cultural logos. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Courtyard Paving (Desert Caravanserai and Bazaar)” asset in my project. Model: https://cdn.3dassets.dev/assets/30449/v1/model.glb Asset page: https://3dassets.dev/assets/desert-caravanserai-and-bazaar-courtyard-paving-eb3954a0 Description: Two-metre paving panel with sixteen bevelled ochre and pale sandstone slabs on a solid backing. - Dimensions (X × Y × Z): 2 × 0.125 × 2 metres - Triangles: 5.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30449/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Courtyard Paving (Desert Caravanserai and Bazaar)
Two-metre paving panel with sixteen bevelled ochre and pale sandstone slabs on a solid backing.