
About
Large tilted cap poised on a weathered pedestal, connected at the load-bearing neck. Dimensions 4.01 × 5.28 × 2.36 metres. Original faceted terrain study, +Y up, grounded at y=0. Static geometry; no collision or animation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Balanced rock (Desert Canyons and Oases)” asset in my project. Model: https://cdn.3dassets.dev/assets/20901/v1/model.glb Asset page: https://3dassets.dev/assets/desert-canyons-and-oases-balanced-rock-4cfb97d0 Description: Large tilted cap poised on a weathered pedestal, connected at the load-bearing neck. - Dimensions (X × Y × Z): 4.012 × 5.284 × 2.36 metres - Triangles: 254 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20901/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Balanced rock (Desert Canyons and Oases) with my AI development tools?
How do I get started?
Which game engines and tools can I use Balanced rock (Desert Canyons and Oases) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Balanced rock (Desert Canyons and Oases) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Balanced rock (Desert Canyons and Oases)
Large tilted cap poised on a weathered pedestal, connected at the load-bearing neck.