
About
Old hornbeam, heavily fluted and low branched with a broad shading crown. 10.69 x 16.40 x 9.18 metres. Faceted low poly geometry with flat colours and a light procedural bark map, sized for free forest, foliage and nature scenes in Unity, Godot, Unreal, three.js and Blender. Trees and plants are static meshes: no rig, no animation, no collision and no simulation data. +Y up, +Z forward, origin centred on the footprint at y = 0.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hornbeam Old (Dense Temperate Forest Flora)” asset in my project. Model: https://cdn.3dassets.dev/assets/28340/v1/model.glb Asset page: https://3dassets.dev/assets/dense-temperate-forest-flora-hornbeam-old-7a55c05c Description: Old hornbeam, heavily fluted and low branched with a broad shading crown. - Dimensions (X × Y × Z): 10.686 × 16.402 × 9.182 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28340/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hornbeam Old (Dense Temperate Forest Flora)
Old hornbeam, heavily fluted and low branched with a broad shading crown.