
About
An old stump crowded with honey fungus, tiered clusters of tawny caps round its base. 0.95 x 0.51 x 0.89 metres. Faceted low poly geometry with flat colours and a light procedural bark map, sized for free forest, foliage and nature scenes in Unity, Godot, Unreal, three.js and Blender. Trees and plants are static meshes: no rig, no animation, no collision and no simulation data. +Y up, +Z forward, origin centred on the footprint at y = 0.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Honey Fungus On A Stump (Dense Temperate Forest Flora)” asset in my project. Model: https://cdn.3dassets.dev/assets/28411/v1/model.glb Asset page: https://3dassets.dev/assets/dense-temperate-forest-flora-honey-fungus-stump-90a55b79 Description: An old stump crowded with honey fungus, tiered clusters of tawny caps round its base. - Dimensions (X × Y × Z): 0.953 × 0.512 × 0.895 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28411/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Honey Fungus On A Stump (Dense Temperate Forest Flora)
An old stump crowded with honey fungus, tiered clusters of tawny caps round its base.