
About
Young wild cherry with a glossy banded stem and light green leaves on upswept shoots. 2.04 x 4.52 x 1.93 metres. Faceted low poly geometry with flat colours and a light procedural bark map, sized for free forest, foliage and nature scenes in Unity, Godot, Unreal, three.js and Blender. Trees and plants are static meshes: no rig, no animation, no collision and no simulation data. +Y up, +Z forward, origin centred on the footprint at y = 0.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wild Cherry Young (Dense Temperate Forest Flora)” asset in my project. Model: https://cdn.3dassets.dev/assets/28341/v1/model.glb Asset page: https://3dassets.dev/assets/dense-temperate-forest-flora-cherry-young-c7af821a Description: Young wild cherry with a glossy banded stem and light green leaves on upswept shoots. - Dimensions (X × Y × Z): 2.035 × 4.523 × 1.93 metres - Triangles: 749 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28341/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wild Cherry Young (Dense Temperate Forest Flora)
Young wild cherry with a glossy banded stem and light green leaves on upswept shoots.