
About
Roofed bonded cargo cage with closely spaced bars, frame and lock fitting. Metres, Y up, Z forward; origin on the supporting surface. Static geometry only, with no imaging, radiation, measurement or security functionality.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bonded Cage (Container Inspection and Customs Yard)” asset in my project. Model: https://cdn.3dassets.dev/assets/29294/v1/model.glb Asset page: https://3dassets.dev/assets/container-inspection-and-customs-yard-container-inspec-8a107edd Description: Roofed bonded cargo cage with closely spaced bars, frame and lock fitting. - Dimensions (X × Y × Z): 2.5 × 2.34 × 2.02 metres - Triangles: 7.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29294/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bonded Cage (Container Inspection and Customs Yard)
Roofed bonded cargo cage with closely spaced bars, frame and lock fitting.