
About
Circular inspection window component with closed annular bezel, inset glass and retained mounting screws. Original coffee roastery scenery. Metres, Y up, Z forward, ground-contact origin. Static geometry without heat or fluid processing simulation or manufacturing certification.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Roast Inspection Window (Coffee Roastery and Cupping Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/32189/v1/model.glb Asset page: https://3dassets.dev/assets/coffee-roastery-and-cupping-room-coffee-roastery-and-c-2d49cec3 Description: Circular inspection window component with closed annular bezel, inset glass and retained mounting screws. - Dimensions (X × Y × Z): 0.14 × 0.14 × 0.04 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32189/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Roast Inspection Window (Coffee Roastery and Cupping Room)
Circular inspection window component with closed annular bezel, inset glass and retained mounting screws.