
About
Salt grading sieve with thick timber frame, crossed fine iron mesh and supported receiving base. Original traditional coastal saltworking and trade-port equipment. Metres, Y up, Z forward, ground-contact origin. Static model; no routing simulation or structural/safety certification claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Salt Grading Sieve (Coastal Saltworks and Trade Port)” asset in my project. Model: https://cdn.3dassets.dev/assets/31391/v1/model.glb Asset page: https://3dassets.dev/assets/coastal-saltworks-and-trade-port-coastal-saltworks-and-0300c466 Description: Salt grading sieve with thick timber frame, crossed fine iron mesh and supported receiving base. - Dimensions (X × Y × Z): 0.81 × 0.114 × 0.575 metres - Triangles: 3.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31391/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Salt Grading Sieve (Coastal Saltworks and Trade Port)
Salt grading sieve with thick timber frame, crossed fine iron mesh and supported receiving base.