
About
Adjustable two-pin case-back wrench with sliding steel jaws, short locating pins and adjustment screw. Dimensions 0.16 × 0.05 × 0.08 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Walnut, brass, steel and green felt. Static clock hands and servicing mechanisms; no simulated measurement or pressure functionality. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Case Back Wrench (Clockmaker and Watch Repair)” asset in my project. Model: https://cdn.3dassets.dev/assets/30604/v1/model.glb Asset page: https://3dassets.dev/assets/clockmaker-and-watch-repair-case-back-wrench-4b0c789c Description: Adjustable two-pin case-back wrench with sliding steel jaws, short locating pins and adjustment screw. - Dimensions (X × Y × Z): 0.164 × 0.049 × 0.08 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30604/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Case Back Wrench (Clockmaker and Watch Repair)
Adjustable two-pin case-back wrench with sliding steel jaws, short locating pins and adjustment screw.