
About
A pet drying cabinet: a chamfered case on a plinth, a lined chamber with a grated floor and a perforated air wall, a sealed glazed door on a gasket, a membrane control head, a top vent and a fan housing. Overall 0.72 by 1.62 by 0.80 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. The glazed door is a named node pivoted on its hinge edge. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pet dryer cabinet (Clinic and Veterinary Practice)” asset in my project. Model: https://cdn.3dassets.dev/assets/16798/v1/model.glb Asset page: https://3dassets.dev/assets/clinic-and-veterinary-practice-dryer-cabinet-6522dffd Description: A pet drying cabinet: a chamfered case on a plinth, a lined chamber with a grated floor and a perforated air wall, a sealed glazed door on a gasket, a membrane control head, a top vent and a fan housing. - Dimensions (X × Y × Z): 0.72 × 1.62 × 0.798 metres - Triangles: 3.3k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16798/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pet dryer cabinet (Clinic and Veterinary Practice)
A pet drying cabinet: a chamfered case on a plinth, a lined chamber with a grated floor and a perforated air wall, a sealed glazed door on a gasket, a membrane control head, a top vent and a fan housing.