
About
Walnut hearing-room partition with paneled lower wall, clear upper glazing, mullions and thick header. Original fictional civic hearing and records furnishings. Metres, Y up, Z forward, ground-contact origin. Static model; no legal workflow, records access or security claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Courtroom Partition Bay (City Courthouse and Records Office)” asset in my project. Model: https://cdn.3dassets.dev/assets/30952/v1/model.glb Asset page: https://3dassets.dev/assets/city-courthouse-and-records-office-city-courthouse-and-3726c235 Description: Walnut hearing-room partition with paneled lower wall, clear upper glazing, mullions and thick header. - Dimensions (X × Y × Z): 3.001 × 3.21 × 0.182 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30952/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Courtroom Partition Bay (City Courthouse and Records Office)
Walnut hearing-room partition with paneled lower wall, clear upper glazing, mullions and thick header.