
Loading model
About
Smooth hooked candy cane with separate red bands and a satin bow. Original Christmas Storybook design with rounded forms and layered construction. Metre scale, Y-up, grounded origin. Static PBR geometry; no external textures.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ribbon candy cane (Christmas Storybook)” asset in my project. Model: https://cdn.3dassets.dev/assets/18768/v1/model.glb Asset page: https://3dassets.dev/assets/christmas-storybook-ribbon-candy-cane-44f4f04d Description: Smooth hooked candy cane with separate red bands and a satin bow. - Dimensions (X × Y × Z): 0.481 × 1.033 × 0.126 metres - Triangles: 1.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18768/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Ribbon candy cane (Christmas Storybook) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ribbon candy cane (Christmas Storybook) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ribbon candy cane (Christmas Storybook) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ribbon candy cane (Christmas Storybook)
Smooth hooked candy cane with separate red bands and a satin bow.