
About
Curved evergreen entrance arch with warm bulbs, ribbon loops and suspended star. Original Christmas Storybook design with rounded forms and layered construction. Metre scale, Y-up, grounded origin. Static PBR geometry; no external textures.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Festive light arch (Christmas Storybook)” asset in my project. Model: https://cdn.3dassets.dev/assets/18719/v1/model.glb Asset page: https://3dassets.dev/assets/christmas-storybook-festive-light-arch-e02c1408 Description: Curved evergreen entrance arch with warm bulbs, ribbon loops and suspended star. - Dimensions (X × Y × Z): 2.98 × 2.81 × 0.38 metres - Triangles: 2.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18719/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Festive light arch (Christmas Storybook) with my AI development tools?
How do I get started?
Which game engines and tools can I use Festive light arch (Christmas Storybook) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Festive light arch (Christmas Storybook) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Festive light arch (Christmas Storybook)
Curved evergreen entrance arch with warm bulbs, ribbon loops and suspended star.