
About
Open-front glazing spray booth with enclosing hood and exhaust stack; extraction is not simulated. Dimensions 1.40 × 2.08 × 0.91 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original CC0 procedural geometry in terracotta, sage enamel and cream glaze. Static display geometry; machinery has no simulated movement. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spray Booth (Ceramics Pottery Studio)” asset in my project. Model: https://cdn.3dassets.dev/assets/29496/v1/model.glb Asset page: https://3dassets.dev/assets/ceramics-pottery-studio-spray-booth-8a07a28a Description: Open-front glazing spray booth with enclosing hood and exhaust stack; extraction is not simulated. - Dimensions (X × Y × Z): 1.4 × 2.08 × 0.906 metres - Triangles: 8.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29496/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Spray Booth (Ceramics Pottery Studio) with my AI development tools?
How do I get started?
Which game engines and tools can I use Spray Booth (Ceramics Pottery Studio) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Spray Booth (Ceramics Pottery Studio) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spray Booth (Ceramics Pottery Studio)
Open-front glazing spray booth with enclosing hood and exhaust stack; extraction is not simulated.