
Loading model
About
A 620 mm folding frame wheelchair: 600 mm rear wheels with hand rims, front castors, padded arms, push handles and footplates, with a warm woven seat and back. All four wheels are named nodes and share one roll clip. The frame does not fold and the brakes do not move: both are linkages. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: wheel-l, wheel-cl, wheel-r, wheel-cr. Rigid node-transform clips: roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wheelchair (Care Home and Day Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/35760/v1/model.glb Asset page: https://3dassets.dev/assets/care-home-and-day-room-wheelchair-253fa6a1 Description: A 620 mm folding frame wheelchair: 600 mm rear wheels with hand rims, front castors, padded arms, push handles and footplates, with a warm woven seat and back. - Dimensions (X × Y × Z): 1.16 × 1.073 × 0.971 metres - Triangles: 2.7k - Animations: roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35760/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Wheelchair (Care Home and Day Room) with my AI development tools?
How do I get started?
Which game engines and tools can I use Wheelchair (Care Home and Day Room) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Wheelchair (Care Home and Day Room) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wheelchair (Care Home and Day Room)
A 620 mm folding frame wheelchair: 600 mm rear wheels with hand rims, front castors, padded arms, push handles and footplates, with a warm woven seat and back.