3DAssets.dev

Loading model

About

A clump of two broadleaf trees and a shrub on one base, 3.8 m across and 3.5 m tall, for the boundary of a park or the far side of a hedge. Static geometry. Overall 4.858 x 3.519 x 2.800 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Boundary Tree Clump (Caravan Park and Campsite)” asset in my project.

Model: https://cdn.3dassets.dev/assets/35383/v1/model.glb
Asset page: https://3dassets.dev/assets/caravan-park-and-campsite-tree-clump-dbb974b7
Description: A clump of two broadleaf trees and a shrub on one base, 3.8 m across and 3.5 m tall, for the boundary of a park or the far side of a hedge. Static geometry.

- Dimensions (X × Y × Z): 4.858 × 3.519 × 2.8 metres
- Triangles: 476
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35383/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Boundary Tree Clump (Caravan Park and Campsite)

A clump of two broadleaf trees and a shrub on one base, 3.8 m across and 3.5 m tall, for the boundary of a park or the far side of a hedge. Static geometry.

Download asset · 29.7 KB

More in Nature & Landscape

Flood Debris Jam (Bellroot Fen Floodward Marches)

Flood Debris Jam (Bellroot Fen Floodward Marches)

Intertwined structural drift timbers resting on a silt bed, with a bowed trapped reed mat woven over the load-bearing tangle.

@3dassets19.4k tris · 6 ↓
Ceremonial Bellroot Tree (Bellroot Fen Floodward Marches)

Ceremonial Bellroot Tree (Bellroot Fen Floodward Marches)

Original living bellroot tree with three hollow bell-shaped root chambers, continuously buttressed bole and tapering ceremonial crown branches. No generic tree design credit.

@3dassets13.7k tris · 5 ↓
Hollowlog Mimic Den (Bellroot Fen Floodward Marches)

Hollowlog Mimic Den (Bellroot Fen Floodward Marches)

Root-anchored hollow fallen log with thick inner bark, a traversable bore and individually tapered broken-root splinters framing the mouth. Den only; no creature claimed.

@3dassets9.6k tris · 5 ↓
Drowned Courtyard Foundation (Bellroot Fen Floodward Marches)

Drowned Courtyard Foundation (Bellroot Fen Floodward Marches)

Exposed perimeter foundation around a real recessed flooded stairwell, with four ascending solid stair treads, eroded wall stubs and matching submerged landing.

@3dassets7.5k tris · 5 ↓
Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Low nesting hummock with two excavated concave bowls, a worn sloping front approach and short bedding stems seated along the recessed margins.

@3dassets16.2k tris · 5 ↓
Abandoned Weir Mound (Bellroot Fen Floodward Marches)

Abandoned Weir Mound (Bellroot Fen Floodward Marches)

Abandoned woven branch weir on two supported peat shoulders, leaving a bounded submerged passage beneath the interlocked crest.

@3dassets15.6k tris · 5 ↓
Silt Fan Delta (Bellroot Fen Floodward Marches)

Silt Fan Delta (Bellroot Fen Floodward Marches)

Fan-shaped raised silt deposits divide three recessed branching water paths, with a continuous submerged bed and two matching waterway ends.

@3dassets4.7k tris · 5 ↓
Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Hollow mineral vent with thick crystallised crater walls, nested solid outflow lips and a seated mineral-water centre; original amber mireglass formation.

@3dassets7.2k tris · 4 ↓
Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Eroded peat cliff with three recessed flood strata, a stepped upper profile and anchored exposed roots following the scar face.

@3dassets3.9k tris · 4 ↓
Root Choked Well Shaft (Bellroot Fen Floodward Marches)

Root Choked Well Shaft (Bellroot Fen Floodward Marches)

Thick masonry well with a true cylindrical bore and bottom water reservoir, overgrown by five tapering roots crossing the rim and descending inside.

@3dassets8.5k tris · 4 ↓
City Broadleaf Tree (Fantasy MMO City And Townsfolk)

City Broadleaf Tree (Fantasy MMO City And Townsfolk)

Seven metre broadleaf street tree on a buttressed trunk, with five main limbs branching into fifteen boughs and a canopy layered from sixteen leaf masses, grass at its foot. Hand painted fantasy MMO city and RPG game asset.

@3dassets1.3k tris · 4 ↓
Veilfin Spawning Pool (Bellroot Fen Floodward Marches)

Veilfin Spawning Pool (Bellroot Fen Floodward Marches)

Concave spawning pool within a rounded peat berm, with two thick sheltered underwater alcoves and a continuous enclosed floor.

@3dassets4.6k tris · 3 ↓

Similar assets

Broadleaf Park Tree (City Park and Playground)

Broadleaf Park Tree (City Park and Playground)

A 4.2 m broadleaf park tree: a tapered trunk with three lower limbs under a faceted four lobe crown. Static; no wind animation.

@3dassets278 tris
Shrub Clump (City Park and Playground)

Shrub Clump (City Park and Playground)

A 1.6 m wide clump of four faceted shrub lobes on a bare soil pad, for filling the base of a tree line or the back of a bed. Static.

@3dassets202 tris
Flowering Park Tree (Theme Park Rides and Coasters)

Flowering Park Tree (Theme Park Rides and Coasters)

Five metre flowering park tree: a tapered timber trunk with three boughs under a rounded green canopy dotted with red blossom, in a ring of dark bedding.

@3dassets1.1k tris · 1 ↓
Conifer Park Tree (City Park and Playground)

Conifer Park Tree (City Park and Playground)

A 4.3 m conifer: a short trunk under three stacked faceted cones, the second tree shape a park line needs so a row is not all one silhouette. Static.

@3dassets82 tris
Parking bay marking tile (Car Park and Road Vehicle Fleet)

Parking bay marking tile (Car Park and Road Vehicle Fleet)

A standard 2.5 by 5 m parking bay marking tile: a thin screed panel with painted white bay lines down both sides and across the head. Car park floor marking tile, 2.5 by 5 m.

@3dassets48 tris · 1 ↓
Goat willow shrub tree (Forest Trees and Woodland Plants)

Goat willow shrub tree (Forest Trees and Woodland Plants)

Five-stemmed goat willow rising from a low stool, each stem carrying rounded foliage clumps. 5.38 x 9.09 x 5.23 m.

@3dassets1.5k tris · 2 ↓
Park Palm Tree (Theme Park Rides and Coasters)

Park Palm Tree (Theme Park Rides and Coasters)

Four and a half metre park palm: a segmented curved trunk with nine drooping fronds and a cluster of fruit at the crown, in a cream edged bed.

@3dassets780 tris
Tall Grass Clump (Wipe Day Survival Island)

Tall Grass Clump (Wipe Day Survival Island)

Free 3D low poly tall grass clump for island ground cover: eighteen fanned blades about 0.9 m wide and 1 m tall, cheap enough to scatter.

@3dassets216 tris · 2 ↓
Park Entrance Gate (Theme Park Rides and Coasters)

Park Entrance Gate (Theme Park Rides and Coasters)

Twelve metre park entrance gate: two rendered pavilions with ticket windows either side of a red arch, a bulb edged marquee panel ready for a park name and pennants along the parapet.

@3dassets2.3k tris
Saturday At The Park (Theme Park Rides and Coasters)

Saturday At The Park (Theme Park Rides and Coasters)

A whole amusement park on an open Saturday. The entrance gate stands at the front between its ticket booths, turnstiles and map board, with a fenced boundary running out either side and a paved avenue leading in past lamp posts strung with festoon bulbs to a plaza with the...

@3dassets139k tris
Crew van with side windows (Car Park and Road Vehicle Fleet)Animated

Crew van with side windows (Car Park and Road Vehicle Fleet)

A crew van: a second row of seats behind the cab, a row of side windows over the load bay and a sliding side door. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets28.0k tris
Car park deck slab 6 m (Car Park and Road Vehicle Fleet)

Car park deck slab 6 m (Car Park and Road Vehicle Fleet)

A 6 m square poured concrete deck bay for a multi storey car park level, with downstand ribs under the slab and a sealed expansion joint across the top. Modular car park deck piece on a 6 m grid.

@3dassets96 tris · 1 ↓