
About
Apiary water station with shallow thick dish, landing stones and inverted clear reservoir. Water is static geometry. Dimensions 0.50 × 0.32 × 0.50 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original cedar, cream enamel, stainless hardware and honey amber. Metres; static geometry, no animation or collision. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Water Feeder (Beekeeping and Honey Farm)” asset in my project. Model: https://cdn.3dassets.dev/assets/30725/v1/model.glb Asset page: https://3dassets.dev/assets/beekeeping-and-honey-farm-water-feeder-9da9adb9 Description: Apiary water station with shallow thick dish, landing stones and inverted clear reservoir. Water is static geometry. - Dimensions (X × Y × Z): 0.5 × 0.318 × 0.5 metres - Triangles: 4.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30725/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Water Feeder (Beekeeping and Honey Farm) with my AI development tools?
How do I get started?
Which game engines and tools can I use Water Feeder (Beekeeping and Honey Farm) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Water Feeder (Beekeeping and Honey Farm) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Water Feeder (Beekeeping and Honey Farm)
Apiary water station with shallow thick dish, landing stones and inverted clear reservoir. Water is static geometry.