
About
Portable ventilated capture box with screened face, removable-style lid and carry handle. Static game prop, not an operating guide. Dimensions 0.41 × 0.43 × 0.37 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original cedar, cream enamel, stainless hardware and honey amber. Metres; static geometry, no animation or collision. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Swarm Capture Box (Beekeeping and Honey Farm)” asset in my project. Model: https://cdn.3dassets.dev/assets/30709/v1/model.glb Asset page: https://3dassets.dev/assets/beekeeping-and-honey-farm-swarm-capture-box-3d4435df Description: Portable ventilated capture box with screened face, removable-style lid and carry handle. Static game prop, not an operating guide. - Dimensions (X × Y × Z): 0.41 × 0.43 × 0.37 metres - Triangles: 7.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30709/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Swarm Capture Box (Beekeeping and Honey Farm)
Portable ventilated capture box with screened face, removable-style lid and carry handle. Static game prop, not an operating guide.