
About
Open cylindrical umbrella holder with thick wall, drip-catching base and chrome rim. Dimensions 0.38 × 0.50 × 0.38 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Burgundy leather, polished chrome, warm oak and black tool polymer. Mirror and translucent faces are material approximations rather than physically accurate optical simulation. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Umbrella Holder (Barbershop and Hair Salon)” asset in my project. Model: https://cdn.3dassets.dev/assets/29648/v1/model.glb Asset page: https://3dassets.dev/assets/barbershop-and-hair-salon-umbrella-holder-5989a48b Description: Open cylindrical umbrella holder with thick wall, drip-catching base and chrome rim. - Dimensions (X × Y × Z): 0.384 × 0.501 × 0.384 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29648/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Umbrella Holder (Barbershop and Hair Salon)
Open cylindrical umbrella holder with thick wall, drip-catching base and chrome rim.