
About
A cellar bottle skip: a tapered moulded tub with a rolled stainless rim on four braked castors, a rubber crushing mat lining the floor and a tow handle at one end. Overall 0.75 by 0.74 by 0.56 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bottle skip on castors (Bar, Pub and Brewery Taproom)” asset in my project. Model: https://cdn.3dassets.dev/assets/18373/v1/model.glb Asset page: https://3dassets.dev/assets/bar-pub-and-brewery-taproom-bottle-skip-1e659d6f Description: A cellar bottle skip: a tapered moulded tub with a rolled stainless rim on four braked castors, a rubber crushing mat lining the floor and a tow handle at one end. - Dimensions (X × Y × Z): 0.748 × 0.74 × 0.555 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18373/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bottle skip on castors (Bar, Pub and Brewery Taproom)
A cellar bottle skip: a tapered moulded tub with a rolled stainless rim on four braked castors, a rubber crushing mat lining the floor and a tow handle at one end.