
About
A rider committed to a natural feature, not a built jump: legs pulled up under the body, the board tilted and held by the front hand on the heel edge between the bindings, the back arm raised. The tail is the lowest point of the model so the figure sits nose high and reads as airborne. Place it above a lip or a landing in a scene.
Bounding size 1.54 x 1.18 x 0.85 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
Board, bindings and body are one static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rider airborne off a natural lip (Backcountry Snowboarding and Avalanche Safety)” asset in my project. Model: https://cdn.3dassets.dev/assets/12122/v1/model.glb Asset page: https://3dassets.dev/assets/backcountry-snowboarding-and-avalanche-safety-rider-ai-84c4c605 Description: Snowboarder in the air off a natural snow lip, knees tucked, front hand grabbing the heel edge between the bindings. - Dimensions (X × Y × Z): 1.537 × 1.179 × 0.848 metres - Triangles: 5,088 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12122/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Rider airborne off a natural lip (Backcountry Snowboarding and Avalanche Safety)
Snowboarder in the air off a natural snow lip, knees tucked, front hand grabbing the heel edge between the bindings.