3DAssets.dev
Loading model…

About

Revetment 8.4 m long, 1.9 m thick and 2.3 m tall: a battered earth bank faced with boards behind seven timber posts. Dimensions 8.40 x 2.30 x 1.90 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Field palette of muted olive, sand, steel and canvas, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Revetment (Tanks, Military Vehicles and Field Camp)” asset in my project.

Model: https://cdn.3dassets.dev/assets/23717/v1/model.glb
Asset page: https://3dassets.dev/assets/armoured-column-and-field-camp-revetment-f38613f4
Description: Boarded earth revetment wall for a vehicle or gun position.

- Dimensions (X × Y × Z): 8.4 × 2.3 × 1.9 metres
- Triangles: 204
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23717/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Revetment (Tanks, Military Vehicles and Field Camp)

Boarded earth revetment wall for a vehicle or gun position.

Download asset · 11.2 KB

More in Environments & Scenes

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Isolated curve, diagonal fork and slope connections. Static endpoint assertions cover water levels and both raised ledges.

@3dassets9.3k tris · 2 ↓
Sewer Connector Cases (Undercity Sewers and Thieves Den)

Sewer Connector Cases (Undercity Sewers and Thieves Den)

Separated three-way and four-way channel junction tests use matching four-metre tunnel bays; water level and raised ledges remain continuous at each join.

@3dassets3.8k tris · 2 ↓
First Night Camp (Wilderness Survival Camp)

First Night Camp (Wilderness Survival Camp)

Composed first night camp with clear access paths and use-specific object placement. Static demonstration only.

@3dassets14.5k tris · 1 ↓
Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

A through station: a 4-6-0 and tender at the head of two carriages standing at the up platform, opposite platform, canopies, signal box, footbridge, semaphore signals, nameboard, water crane, lamps and platform traffic. Track modules chain on the 4 m grid and every vehicle...

@3dassets30.9k tris · 1 ↓
Spring garden (Turning Seasons: Four Season Garden)

Spring garden (Turning Seasons: Four Season Garden)

A six-metre spring garden assembled from the reusable Turning Seasons assets. Ground top is y=0.26m.

@3dassets5.3k tris · 1 ↓
Spring meadow tile (Turning Seasons: Four Season Garden)

Spring meadow tile (Turning Seasons: Four Season Garden)

Spring meadow tile in a warm, faceted storybook style.

@3dassets24 tris · 1 ↓
Shed and upgrade bay (Lawn Mowing Simulator Kit)

Shed and upgrade bay (Lawn Mowing Simulator Kit)

The working corner behind the shed on a 12 by 12 m paved and mown apron: three ride on tractors including both paint schemes, the zero turn, electric and hover machines, and the bolt on upgrades laid out on the ground where they are fitted. The hand tools stand at the rack,...

@3dassets24.7k tris
Saturday morning back garden (Lawn Mowing Simulator Kit)

Saturday morning back garden (Lawn Mowing Simulator Kit)

A 15 by 20 m suburban back garden halfway through the job. The hero is mid stripe on the self propelled mower with the finished passes behind and the long grass still ahead, the lawn tractor and trailer are parked by the shed, and the greenhouse, patio, barbecue, swing set...

@3dassets37.1k tris
Shed and Back Lot (Halloween Slasher Street)

Shed and Back Lot (Halloween Slasher Street)

A 13 by 10 m fenced back lot with the shed standing open at the middle of it. Inside, the workbench carries the chainsaw, the machete and a kitchen knife, a tool rack hangs on the side wall, a moulded mask hangs on a nail, and a side table, a rotary telephone, a dead CRT...

@3dassets45.4k tris
Dead End Street at Night (Halloween Slasher Street)

Dead End Street at Night (Halloween Slasher Street)

A 30 by 30 m dead end suburban street on Halloween night. The abandoned two storey house is built from the modular kit, closed on all four sides and roofed: ten ground bays, ten upper bays, four corner posts, six roof slopes, three ridge caps, two gable ends and a block...

@3dassets61.3k tris
Thieves Den (Undercity Sewers and Thieves Den)

Thieves Den (Undercity Sewers and Thieves Den)

Dry cutaway den with sorting and repair benches, sleeping corner, trade counter and a concealed bookcase door.

@3dassets20.1k tris
Outfall to Cistern (Undercity Sewers and Thieves Den)

Outfall to Cistern (Undercity Sewers and Thieves Den)

Open inspection route connects a four-metre tunnel to a T junction, a second channel bay and a cistern approach. Dry den entrance branches east.

@3dassets26.7k tris

Similar assets

Gun Line And Positions (Tanks, Military Vehicles and Field Camp)

Gun Line And Positions (Tanks, Military Vehicles and Field Camp)

Gun line demonstration: a self-propelled gun and two towed pieces in prepared revetments behind a trench line with a dugout and observation post, an anti-air mount, mortar pit, radar and generator trailers, camouflage netting and stacked supplies. Static layout; no rig...

@3dassets12.8k tris
Wall Board And Batten (Modular Survival Base Builder)

Wall Board And Batten (Modular Survival Base Builder)

Wall Board And Batten: 2 × 2.4 × 0.18 m nominal survival wall assembly.

@3dassets1.5k tris
Wall Board And Batten Reinforced (Modular Survival Base Builder)

Wall Board And Batten Reinforced (Modular Survival Base Builder)

Wall Board And Batten Reinforced: 2 × 2.4 × 0.18 m nominal survival wall assembly.

@3dassets1.5k tris
Signal House: Boarded window wall

Signal House: Boarded window wall

Two-metre masonry wall with a recessed glazed window, three weathered boards and visible fixing heads.

@3dassets1.1k tris
Wall map board with abstract markings (Cold War Missile Silo and Command Bunker)

Wall map board with abstract markings (Cold War Missile Silo and Command Bunker)

A framed wall board on brackets: a grid of reference lines, three plotted routes in different colours, four ringed marker pins, a block of five sector tabs, a fold-back cover panel and a grease pencil on a cord. Abstract markings only, no lettering, place names or emblems.

@3dassets682 tris
Wall order board, portrait (Fast Food Counter and Drive-Thru)

Wall order board, portrait (Fast Food Counter and Drive-Thru)

A blank portrait order board on a wall bracket arm, with an accent reveal at the head and a cable entry boss behind.

@3dassets424 tris
Wall menu chalk board (Cafe, Bakery and Coffee Bar)

Wall menu chalk board (Cafe, Bakery and Coffee Bar)

A 1.0 m wall menu board: a blank chalk panel recessed in a chamfered timber frame with a chalk shelf and two hanging eyes. No wording or logo.

@3dassets624 tris
Vehicle Scrape (Tanks, Military Vehicles and Field Camp)

Vehicle Scrape (Tanks, Military Vehicles and Field Camp)

Dug-in hull-down vehicle position with a ramped entry.

@3dassets92 tris
Revetment Wall (Timber Frame) (WW1 Trench Line 1917)

Revetment Wall (Timber Frame) (WW1 Trench Line 1917)

Standalone revetment panel in sawn boards on a timber frame with corner posts.

@3dassets192 tris
Earth Filled Wall (Fortified Compound Expansion)

Earth Filled Wall (Fortified Compound Expansion)

Earth Filled Wall: 2 × 2.4 × 0.35 m nominal survival rail assembly.

@3dassets804 tris
Wall board rack, stocked (Snowboard Gear and Freestyle Riders)

Wall board rack, stocked (Snowboard Gear and Freestyle Riders)

The same wall rack loaded with six boards standing on their tails, topsheets facing the room.

@3dassets5.3k tris
Wall board rack (Snowboard Gear and Freestyle Riders)

Wall board rack (Snowboard Gear and Freestyle Riders)

Wall-mounted rack of six angled slots that hold boards upright, on a plywood backboard with alloy uprights.

@3dassets264 tris