
About
Armour Heavy Dimensions 1.09 × 0.68 × 0.42 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Dark steel, aged bronze, concrete and emissive technology accents. Static geometry; no rig, animation, collision or navigation data. Static visual model; no gameplay, animation, collision or navigation data. Modular origins follow a 2 m grid; floor top is 0.2 m.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Armour Heavy (Arena Shooter Map Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/23116/v1/model.glb Asset page: https://3dassets.dev/assets/arena-shooter-map-kit-armour-heavy-6bba6f84 Description: Armour Heavy with bevelled gothic-industrial construction and static fittings. - Dimensions (X × Y × Z): 1.091 × 0.68 × 0.42 metres - Triangles: 848 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23116/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Armour Heavy (Arena Shooter Map Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Armour Heavy (Arena Shooter Map Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Armour Heavy (Arena Shooter Map Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Armour Heavy (Arena Shooter Map Kit)
Armour Heavy with bevelled gothic-industrial construction and static fittings.