
About
Lead-free turquoise glazing, brass mullions and recessed sill. Original stylized ivory limestone, midnight enamel, brass and turquoise arcane glass. Metres, +Y up, +Z forward; ground origin on footprint. Static structural fittings; visual magic only, no gameplay, particles, collision or navigation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Window Bay (Arcane Academy and Spell Trials)” asset in my project. Model: https://cdn.3dassets.dev/assets/28271/v1/model.glb Asset page: https://3dassets.dev/assets/arcane-academy-and-spell-trials-window-bay-bb11d0de Description: Lead-free turquoise glazing, brass mullions and recessed sill. - Dimensions (X × Y × Z): 3 × 3 × 0.4 metres - Triangles: 3.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28271/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Window Bay (Arcane Academy and Spell Trials)
Lead-free turquoise glazing, brass mullions and recessed sill.