
About
A 0.9 m bolted base plate and a 0.5 m painted pedestal carry a pivot boss at 0.64 m and a half round quadrant plate with five notches. The 1.24 m lever has a steel shank and an amber grip. Overall size 1.2 x 2 x 0.71 m in metres, +Y up, +Z forward, resting on y=0. Node lever pivots on the boss at y=0.64, z=0.14, parallel to Z. Clips: trigger throws the lever 46 degrees forward and back over 1.2 s. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Floor mounted throw lever (Animated Mechanisms Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/24632/v1/model.glb Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-wall-lever-39b21e3d Description: Heavy throw lever on a bolted pedestal with a notched quadrant plate, a pivot boss and an amber grip with a domed cap. It throws forward and back through five notches. - Dimensions (X × Y × Z): 1.2 × 2 × 0.71 metres - Triangles: 496 - Animations: trigger - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24632/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Floor mounted throw lever (Animated Mechanisms Kit)
Heavy throw lever on a bolted pedestal with a notched quadrant plate, a pivot boss and an amber grip with a domed cap. It throws forward and back through five notches.