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About
Hollow ivory ceramic jug with a narrowed open neck, large side handle and evergreen rim band. Alpine Snow Village / alpine-crafted-v1: rounded snow, bevelled carpentry, deep evergreen, oxblood accents and warm amber. Standard PBR materials; no textures. Units metres, +Y up, +Z front, bottom-grounded origin. Static geometry, no rig, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Glazed Alpine Jug (Alpine Snow Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/19845/v1/model.glb Asset page: https://3dassets.dev/assets/alpine-snow-village-glazed-alpine-jug-05fe1bfd Description: Hollow ivory ceramic jug with a narrowed open neck, large side handle and evergreen rim band. - Dimensions (X × Y × Z): 0.673 × 0.62 × 0.52 metres - Triangles: 696 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19845/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Glazed Alpine Jug (Alpine Snow Village) with my AI development tools?
How do I get started?
Which game engines and tools can I use Glazed Alpine Jug (Alpine Snow Village) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Glazed Alpine Jug (Alpine Snow Village) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Glazed Alpine Jug (Alpine Snow Village)
Hollow ivory ceramic jug with a narrowed open neck, large side handle and evergreen rim band.