
About
Tall weathered snag with snapped lateral limbs and a splintered tip. 0.74 × 6.71 × 0.89 metres. Restrained materials and observed proportions; original procedural geometry, not a scan. +Y up, grounded static mesh. No rig, animation, collision or simulation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Standing alpine snag (Snow, Ice and Mountain Nature)” asset in my project. Model: https://cdn.3dassets.dev/assets/20946/v1/model.glb Asset page: https://3dassets.dev/assets/alpine-and-arctic-biomes-alpine-snag-f3405ca8 Description: Tall weathered snag with snapped lateral limbs and a splintered tip. - Dimensions (X × Y × Z): 0.741 × 6.711 × 0.893 metres - Triangles: 565 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20946/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Standing alpine snag (Snow, Ice and Mountain Nature)
Tall weathered snag with snapped lateral limbs and a splintered tip.