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Walkable demo

Medieval tavern

Step through the double doors of a 14 by 10 metre tavern built from the Adventurers Tavern and Guild Hall pack: a 6 m bar, a hearth wall, long tables, a snug under the mezzanine and the stair up to it.

About

A single tavern room from 24 of the pack's 97 models, on the pack's own 2 m floor tiles with its timber walls, window bays and double doorway around the edge, and ceiling tiles over the ground floor.

You enter through the double doors at the front. The bar runs along the back wall: two straight counters, two ends, the bar back wall behind and a keg rack beside it, with six stools in front. The fireplace wall replaces one segment of the left wall and holds the cauldron on its hook. Two long trestle tables with benches and chandeliers fill the middle, and the quest board hangs on the back wall.

On the right a mezzanine on support posts covers a snug with a round table, a barrel table and stools; a staircase run climbs to it from the middle of the room, with rails along the mezzanine edge.

Nothing moves: this pack ships without animation clips, so the doors and the chandeliers are static. Walking stays on the ground floor; the stair and the mezzanine are scenery, and colliders and door logic are yours to add.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Medieval tavern" demo scene from the Adventurers Tavern and Guild Hall pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/adventurers-tavern-and-guild-hall
Pack manifest: https://3dassets.dev/api/v1/packs/adventurers-tavern-and-guild-hall
Demo page: https://3dassets.dev/demos/adventurers-tavern-and-guild-hall

- 134 placements of 24 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (0, 0.21, 4.3) facing 180 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Medieval tavern with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Medieval tavern with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Medieval tavern in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Floor Tile (Adventurers Tavern and Guild Hall)

Floor Tile (Adventurers Tavern and Guild Hall)

Two-metre modular floor with separately bevelled surface units and solid timber backing.

@3dassets1.2k tris
Timber Wall Straight (Adventurers Tavern and Guild Hall)

Timber Wall Straight (Adventurers Tavern and Guild Hall)

Two-metre timber framed plaster wall with bevelled framing, brace and pegged joints.

@3dassets1.0k tris
Window Bay (Adventurers Tavern and Guild Hall)

Window Bay (Adventurers Tavern and Guild Hall)

Timber sash window bay with deep sill, mullions and transmissive glazing.

@3dassets1.9k tris
Double Doorway (Adventurers Tavern and Guild Hall)

Double Doorway (Adventurers Tavern and Guild Hall)

Timber entrance with separate pivoted plank door leaves, iron strap hinges and ring pulls.

@3dassets3.7k tris
Fireplace Wall (Adventurers Tavern and Guild Hall)

Fireplace Wall (Adventurers Tavern and Guild Hall)

Open masonry hearth with stone jambs, mantel, soot back and a five-bar fire basket.

@3dassets2.5k tris
Ceiling Tile (Adventurers Tavern and Guild Hall)

Ceiling Tile (Adventurers Tavern and Guild Hall)

Planked ceiling panel with visible cross joists.

@3dassets1.4k tris
Mezzanine Floor Tile (Adventurers Tavern and Guild Hall)

Mezzanine Floor Tile (Adventurers Tavern and Guild Hall)

Two-metre modular floor with separately bevelled surface units and solid timber backing.

@3dassets1.4k tris
Mezzanine Support Post (Adventurers Tavern and Guild Hall)

Mezzanine Support Post (Adventurers Tavern and Guild Hall)

Structural mezzanine post with a broad capital bearing at 2.79 m.

@3dassets216 tris
Mezzanine Rail (Adventurers Tavern and Guild Hall)

Mezzanine Rail (Adventurers Tavern and Guild Hall)

One-metre turned-baluster guard rail on a two-metre frontage.

@3dassets3.0k tris
Staircase Run (Adventurers Tavern and Guild Hall)

Staircase Run (Adventurers Tavern and Guild Hall)

Fifteen tread stair climbing three metres over four metres; solid treads, stringers and paired rails.

@3dassets3.3k tris
Bar Back Wall (Adventurers Tavern and Guild Hall)

Bar Back Wall (Adventurers Tavern and Guild Hall)

Framed plaster bar wall with two stout display shelves.

@3dassets1.2k tris
Bar Counter Straight (Adventurers Tavern and Guild Hall)

Bar Counter Straight (Adventurers Tavern and Guild Hall)

Working bar with plank panels, deep overhanging top, brass footrail and pegged framing.

@3dassets1.9k tris
Bar Counter End (Adventurers Tavern and Guild Hall)

Bar Counter End (Adventurers Tavern and Guild Hall)

Working bar with plank panels, deep overhanging top, brass footrail and pegged framing.

@3dassets2.0k tris
Keg Rack (Adventurers Tavern and Guild Hall)

Keg Rack (Adventurers Tavern and Guild Hall)

Heavy timber rack carrying paired banded casks with an upper storage shelf.

@3dassets6.5k tris
Keg On Stand (Adventurers Tavern and Guild Hall)

Keg On Stand (Adventurers Tavern and Guild Hall)

Banded oak dispensing keg raised on a stout stand with projecting brass tap.

@3dassets3.3k tris
Bar Stool (Adventurers Tavern and Guild Hall)

Bar Stool (Adventurers Tavern and Guild Hall)

Tall upholstered bar stool with turned legs and a circular footrest.

@3dassets1.8k tris
Cauldron On Hook (Adventurers Tavern and Guild Hall)

Cauldron On Hook (Adventurers Tavern and Guild Hall)

Hollow iron cauldron on a hooked bail beneath a free-standing cooking frame.

@3dassets1.6k tris
Long Trestle Table (Adventurers Tavern and Guild Hall)

Long Trestle Table (Adventurers Tavern and Guild Hall)

Long planked feast table with turned legs, lower stretcher and iron peg heads; top at 76 cm.

@3dassets2.1k tris
Bench (Adventurers Tavern and Guild Hall)

Bench (Adventurers Tavern and Guild Hall)

Long oak bench with four turned legs and a low stretcher; seat 49 cm high.

@3dassets1.5k tris
Chandelier (Adventurers Tavern and Guild Hall)

Chandelier (Adventurers Tavern and Guild Hall)

Six-candle wrought-iron ring chandelier suspended by three chains and a mounting eye.

@3dassets4.0k tris
Round Table (Adventurers Tavern and Guild Hall)

Round Table (Adventurers Tavern and Guild Hall)

Round pedestal table with crossed foot, turned centre and thick circular top.

@3dassets632 tris
Stool (Adventurers Tavern and Guild Hall)

Stool (Adventurers Tavern and Guild Hall)

Four-legged round stool with turned legs and bevelled seat.

@3dassets1.4k tris
Barrel Table (Adventurers Tavern and Guild Hall)

Barrel Table (Adventurers Tavern and Guild Hall)

Standing table made from a banded oak barrel with a broad circular tabletop.

@3dassets3.1k tris
Quest Board (Adventurers Tavern and Guild Hall)

Quest Board (Adventurers Tavern and Guild Hall)

Freestanding oak quest board carrying four pinned blank parchment notices.

@3dassets2.3k tris